Bard cast spells as per the Ritual Magic rules. The schools permitted them are Communication and Empathy, Knowledge, Mind Control, and Sound. Singing, for bards, is a Very Hard skill, since it is the “base skill” used for Ritual Magic. For Magery prerequisites, Magery is replaced by Bardic Talent.
Once the Bard’s Musical Instrument or Singing skill reaches 14, they qualify for the Bardic Arts power defined in GURPS Thaumatology (pg 204). The list of Bardic Arts abilities given in GURPS Thaumatology may be expanded to include Empathy(PM -20%) [ 12 ], Mind Shield [4/level]. The 10-point version of Bardic Talent used, with the extension to mundane music abilities, the four Enthrallment skills, Musical Influence, and Public Speaking skills.
For other “bard-like” abilities, see the Songs section of GURPS Power-Ups 4: Enhancements (pg 5). Note that the Song enhancements already include a Bard-Song power modifier.
Charisma 1 [ 5 ], Eidetic Memory [ 5 ], Bardic Talent 1 [ 10 ].
- Musical Instrument (lute) IQ+1 [ 4 ]*
- Singing HT-2 [ 1 ]*
- Musical Composition IQ-1 [ 1 ]*
- Musical Influence IQ-2[ 1 ] *
- Current Affairs (Politics) IQ+0 [ 1 ]
- Current Affairs (Regional) IQ+0 [ 1 ]
- Diplomacy IQ+0 [ 4 ]
- Observation Per-1 [ 1 ]
- Public Speaking IQ+2 [ 1 ]*
- Rapier DX-1 [ 1 ]
- Savior Faire (High Society) IQ+0 [ 2 ]
- Sway Emotions Will-1 [ 1 ]
- Knowledge spells IQ-3 [ 1 ]
*Skills marked with a * include the bonus from Bardic Talent. For any Bardic skills, singing is a Very Hard skill; for “normal” uses of Singing, it is at +1