Tag: race

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  • Dwarf

    Cost: 40 points When finding a dwarf’s height and weight, use the line appropriate to ST on the Build Table (p. B18), but multiply height by 2/3 and shift weight a column to the right (a Very Fat dwarf has maximum weight!). A dwarf’s girth offsets his …

  • Human

    Cost: 40 points Humans are a diverse race. Choose one of the following options: *Option 1: ** +1 ST *or* HT [ 10 ] ** 25 points in advantages ** Human Versatility 1* [ 5 ] *Option 2: ** +1 DX *or* IQ [ 20 ] ** 15 points in advantages ** Human …

  • Gnome

    Cost: 40 points * Attribute Modifiers: ST: -1 [ -10 ]; HT +1 [ 10 ] * Secondary Characteristic Modifiers: HP +1 [ 2 ]; Basic Move -1 [ -5 ]; SM -1 [ -1 ] * Advantages: Acute Hearing 1 [ 2 ]; Extended Lifespan 1 [ 2 ]; Magery 0 [ 5 ]; Misdirection …

  • Half-Elf

    40 Points Note: Since the campaign begins in the [[Theocracy of the Lance]], this template reflects a Half-Elf raised in a human community. * Attribute Modifiers: DX: +1 [ 20 ] * Secondary Characteristic Modifiers: Per +1 [ 5 ] * Advantages: …

  • Half-Orc

    40 Points Unlike most Half-Elves, Half-Orcs are not normally a direct offspring of and Orc and the other half-species. Most are the product of generations of interbreeding among other Half-Orcs. Like Half-Elves, Half-Orc communities are extremely rare …

  • Halfling

    40 Points According to legend, the Halfling homelands were lost in an ancient catastrophe. Many Halflings lead nomadic lives as traders or adventurers, while others have formed small communities located within the communities of other races. * …