Halfling

40 Points

According to legend, the Halfling homelands were lost in an ancient catastrophe. Many Halflings lead nomadic lives as traders or adventurers, while others have formed small communities located within the communities of other races.

  • Attribute Modifiers: ST -2 [ -20 ]; DX +1 [ 20 ]
  • Secondary Characteristic Modifiers: SM -2; Basic Move -1 [ -5 ]
  • Advantages: Daredevil [ 15 ], Fearlessness 1 [ 2 ]; Giant Weapons 1 [ 1 ]; Halfling Marksmanship 2 [ 10 ]; Silence 2 [ 10 ]

Perks: Honest Face [ 1 ]

Languages: Native (Halfling); Common (Native) [ 6 ]

Halfling Marksmanship: You’re a crack shot with ranged weapons. This Talent aids Bow, Sling, Throwing, and Thrown Weapon (Dart, Knife, and Stick). Only halflings can have it, and may buy up to two more levels at character creation. Reaction bonus: Archers and mobsters. 5 points/level.

Giant Weapons: You’re familiar enough with the clumsy weapons of big folk (SM 0) that you can ignore some or all of the -2 to use them. Giant Weapons 1 [ 1 ] eliminates -1; Giant Weapons 2 [ 2 ] removes the full -2.

Halfling

GD&D JohnHoleman JohnHoleman