Dwarf

Cost: 40 points

When finding a dwarf’s height and weight, use the line appropriate to ST on the Build Table (p. B18), but multiply height by 2/3 and shift weight a column to the right (a Very Fat dwarf has maximum weight!). A dwarf’s girth offsets his height enough that he’s still SM 0.

  • Attribute Modifiers: ST: +1 [ 10 ]; DX: -1 [ -20 ]; HT: +1 [ 10 ]
  • Secondary Characteristic Modifiers: FP: +1 [ 3 ], Basic Move: -1 [ -5 ]
  • Advantages: Acute Senses (Stonework) [ 2 ]; Damage Resistance 2 ( Tough Skin, -40% ) [ 6 ]; Extended Lifespan 1 [ 2 ]; Dark Vision (limited to 20 yards) [ 19 ]; Lifting ST +1 [ 3 ]; Pickaxe Penchant 1 [ 5 ]; Resistant to Poison ( +3 ) [ 5 ]
  • Languages: Native (Dwarven) [ 0 ]; Common (Native/Broken) [ 4 ]
  • Perks: Dwarven Gear† [ 1]
  • Disadvantages: Reaction Modifier (goblinoids and giants): -1 [ -5 ]

*Pickaxe Penchant: You’re a natural at fighting, bashing, and mining with axes and picks. This Talent adds to Axe/Mace, Forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and Two-Handed Axe/Mace. Only dwarves can have it. Reaction bonus: Miners
5 points/level.

† Dwarven Gear: 10% off the final price of gear qualified as “dwarven” – armor, rations, shields, weapons, whetstones, etc.

Dwarf

GD&D JohnHoleman JohnHoleman